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Craps
- If you happen to hear a group of people making a lot
of noise in a casino, they're probably playing Craps.
Craps is by far the fastest table game in the casino and
can often be one of the most exciting. A single throw
of the dice can often win a lot of money. The game is
thought to have originated in the United States, derived
from a popular game that existed long ago in England.
How To Play
Rules
Payouts
How to Play
CHANGING
BETS
Change
your bet by selecting an amount using the Bet Console
in the lower left corner of the screen. Select the amount
to bet by choosing one of the four chips on the bet panel.
If
you raise the amount higher than your current balance
permits, the bet amount will turn red. In this case, either
increase your balance by depositing funds, or reduce your
bet. The bet limit is based on the table selected.
PLACING
BETS
Each
time you left-click inside the betting areas on the Craps
table, you will place your current bet amount on the table
-- adding to any chips that might already be there. To
remove your current bet amount from the table, right-click
inside one of the designated betting areas. Note that
some bets can only be made when there is a point established,
while others can only be made on the come out roll. The
images below show which bets can be made on the come out
roll and which bets can be made once a point has been
established. For example: Clicking on the Pass Line at
the bottom of the craps table places
a $10 bet (two $5 chips) on the Pass Line. Clicking again
on the Pass Line will place another $10 for a total bet
of $20 on the Pass Line. If you right-click on the Pass
Line you will remove $10 from the table, leaving $10.
Some
bets such as Place, Don't Place, Come, Don't Come, Buy,
and Lay are not marked on a craps table. The image on
the left shows where each bet is placed on a craps table.
An Odds bet will appear just to the right of a normal
bet.
Buy
bets and Lay bets are located on the line in the lower
right corner of each Come/Don't Come box respectively.
ROLLING
THE DICE
To
roll the dicea at craps, click the button
marked ROLL at the bottom of the screen. You are not required
to bet on the come out roll, so no bets need to be placed
if you prefer to wait until a point has been established.
Remember that you cannot make a Pass Line or Don't Pass
bet if a point has already been established. You also
cannot make Odds bets on the Pass Line or Don't Pass if
you did not bet on the Pass Line or Don't Pass prior to
establishing the point.
-
QUITTING. Once the dice have been rolled, payouts will be made according
to the outcome of the dice. At this time, some bets
may remain on the table (either because they were neither
won nor lost, or they were automatically replaced --
see next page). You are not permitted to quit a craps
game if you currently have active bets on: Pass Line,
Don't Pass, Come, or Don't Come. If you quit craps with
any other bets on the table, these bets will be immediately
returned to your balance.
- OFF
AND ON. Some bets are automatically replaced on the
table when they are won (balance permitting). These include
all the Horn bets, the Any Seven bet, the Any Craps
bet, as well as a come bet in a numbered position if there
is another bet in the "COME" box. When the come bet is
automatically replaced, it is called an Off and On. In
this case, both the come bet and the odds in the numbered
position are replaced, and the bet in the "COME" box remains
in the "COME" box. You have the choice of removing the
odds from the replaced bet as well as taking down the
"COME" bet.
For
example: lets assume you have a come 6 bet with odds,
a bet in the "COME" box, and you roll a 6. The come 6
bet and its odds are won, so they are removed from the
table. Normally the "COME" bet then slides into the 6
position. However, because you had a bet that just won
in the 6 position, the winning come 6 bet and its odds
are automatically replaced and the bet in the "COME" box
stays.
TOP
Rules
OBJECT
OF THE GAME
The
object of the Craps game is for the player
(called the shooter) to roll a pair of dice and bet on
the outcome of that roll. Payoffs are made based on the
number combination displayed when the dice come to rest.
Most bets are based on one of two things:
The
number combination of the next roll.
That
a particular total of the dice turns up before another
total
HOW
TO PLAY
-
Come Out Roll / Pass Line and Don't Pass Bets
A new game in Craps always begins with
what is called a come out roll, which is the shooter's
first throw. The most basic and common bet in Craps
is the pass line bet (or its opposite, the don't pass
bet). On the come out roll, a pass line bet wins if
the shooter rolls a 7 or an 11 (called a natural), and
loses his or her bet if the roll is a 2, 3, or 12 (called
craps). If the shooter rolls a 4, 5, 6, 8, 9, or 10
on the come out roll, this number becomes the shooter's
point which the dealer marks on the table with a puck
-- a black and white marker placed white side up in
that numbered space. The shooter's new goal is to roll
this same number again to win (called a pass) before
rolling the number 7 (which would lose the bet).
The don't pass bet, being opposite to the pass line bet, loses on a 7 or
11, and wins on a 2 or 3. A 12 is considered a "push"
(tie) for a don't pass so the bet is neither won nor
lost. If the shooter rolls a 4, 5, 6, 8, 9, or 10,
this becomes the new point and the shooter must now
roll a 7 (to win) before rolling the point number
again (which would lose the bet).
-
Come and Don't Come Bets
A come bet is practically the same bet as a pass line
bet. Likewise, the don't come bet is similar to the
don't pass bet. The only difference is that pass line
and don't pass bets can only be made on the come out
roll, while come and don't come bets can only be made
after a point has been established. If the shooter rolls
a 4, 5, 6, 8, 9 or 10 on the come out roll, play continues
but the shooter can no longer place any pass line or
don't pass bets. This is when come bets and don't come
bets can made.
A
come bet wins if the next roll is a 7 or 11, just
as on the first roll for a pass line bet. The bet
loses if the shooter rolls a 2, 3, or 12. Any other
number causes the bet to be moved from the large "come"
area on the table to the smaller box containing that
number located just above the "come" area. Once a
bet has been moved to one of these smaller boxes,
the bet wins when the shooter rolls that number again
or loses if a 7 is rolled first. The don't come bet
is opposite to the come bet, losing on a 7 or 11,
and winning on a 2 or 3. Just like the don't pass
bet, a 12 is considered a push (tie) and the don't
come bet is neither won nor lost. Any other number
causes the bet to be moved behind the box containing
that number into the don't come box. This bet will
now win if you roll a seven before rolling this number
again, or lose the bet if the number turns up first.
-
Odds Bets
The odds bet can only be made after you've made a pass
line bet, don't pass bet, come bet, or don't bet and
a point is established. Once the point is established
for your pass line or come bet, you can place an odds
bet up to an additional two times your original bet.
The odds bet is won or lost whenever the associated
pass line, don't pass, come or don't come bet wins or
loses. The difference is that player is paid true odds
on the odds bet when it wins.
For example, the true odds for a 4 and 10 are 2:1 (read 2 to 1). Suppose
that the shooter has a point of 4 established with
a $1 passline bet and a $10 odds bet on the pass line.
If the point is made by rolling another 4, he or she
would win even money (1:1) on the pass line bet ($5)
but would win true 2:1 on the odds bet ($20).
ODDS
BETS |
POINT |
TRUE
ODDS |
4
& 10
5 & 9
6 & 8 |
2
to 1
3 to 2
6 to 5 |
-
Odds on the Don't Come or Don't Pass Bets
When a player wants odds on a don't come or don't pass
bet, it is called laying odds as opposed to taking odds
with a come or pass line bet. However, because don't
come and don't pass bets want a seven to roll before
the point, the true odds for don't come and don't pass
bets are opposite those of come and pass line bets.
For example, the true odds for a 4 and 10 are 2:1, which means the odds
on don't come and don't pass bets will pay 1:2. Suppose
that the shooter has a point of 4 established with
a $5 don't pass bet and a $10 odds bet on the don't
pass. If the shooter rolls a seven before rolling
another 4, he or she would win even money (1:1) on
the don't pass bet ($5) and would win 1:2 on the odds
bet ($5).
-
Place Bets and Don't Place
Place bets allow the player to bet that the number will
be rolled before a 7. If a 7 is rolled first, the bet
is lost. This is similar to a come bet or pass line
bet except the number is chosen by the player (as opposed
to the outcome of the following roll) and there is no
chance to win on a 7 or 11 with the next roll, or lose
it on a 2, 3, or 12. The only numbers that the player
can place are the possible point numbers: 4, 5, 6, 8,
9 and 10. Place bets are made in the box just below
the box marked with the number you want to place.
Place bets must be made in increments of $5 on the 4,
5, 9 and 10, and $6 increments on the 6 and 8. The reason
for this is that the odds are 9:5 for the 4 and 10,
7:5 for the 5 and 9, and 7:6 for the 6 and 8.
-
Buy Bets
A buy bet is similar to a place bet. The buy bet says
that the number bet on will be rolled before a 7. However,
the buy bet offers the player true odds on his or her
bet by having the player pay a 5% vigorish (a commission).
The commission is paid at the time the bet is made.
For example, if the player wants to make a buy bet for $20 on the 10, he
or she must actually make the bet for $21 -- $20 plus
$1 (5% of $21). If the roll wins, he or she is paid
true odds (2:1 for the 10) on $20 which would equal
$40.
This version of craps assumes that every buy bet made
includes the 5% commission, which his calculated by
dividing the amount bet by 1.05 ($21 / 1.05 = $20).
-
Lay Bets
A lay bet is the opposite of a buy bet. With a lay bet,
the player is hoping that a seven will be rolled before
the number bet on. If a 7 is rolled before that number
turns up again, the bet is won. If the number bet on
rolls before a 7, the bet is lost. If any other number
is rolled, nothing happens to the bet. However, just
like a buy bet, a lay bet pays true odds, and the player
must pay a 5% vigorish (commission) to make this bet.
One difference is that the vigorish for a lay bet is
5 percent of the amount the player wins if the lay bet
is successful. Remember that true odds when betting
against the number are opposite to the true odds when
betting for the number.
For example, assume the player has a lay bet of $40 on the ten. If the
player rolls a ten before a 7, he or she wins true
odds (1:2) on the bet for a total of $20. The 5% commission
is then charged on the winning amount (5% of $20 =
$1) so the player is given $19.
- Big
6 or Big 8
The Big 6 and Big 8 bets are made in lower right hand
corner of the table marked with a big red 6 and 8. The
bet works the same as a place bet on the 6 or 8 except
that the minimum bet on the Big 6 and Big 8 is simply
the table minimum, and the Big 6 and Big 8 pay even money.
Just like a place bet, this bet wins if whichever of the
two the player selects is rolled before a 7. If a 7 is
rolled first, the bet is lost.
-
Field Bet
This is a bet that on the next roll, one of the following
seven numbers with turn up: 2, 3, 4, 9, 10, 11, or 12.
The bet is lost if a 5, 6, 7, or 8 is rolled. If the
winning roll is a 2 or 12, the bet pays 2:1. All other
winning rolls pay even money (1:1). The bet is made
by simply placing an amount in the area marked "field"
between the don't pass bar and the come area.
- Any
Seven
This is a one-roll bet that the shooter will roll a 7
on the next roll. If the next roll is a 7, the player
wins 4:1 on his or her bet. If any other number is rolled,
the bet is lost.
- Any
Craps
This is a one-roll bet that the shooter will roll a 2,
3, or 12 on the next roll. If the next roll is a 2, 3
or 12, the player wins 7:1 on his or her bet. If any other
number is rolled, the bet is lost.
-
Horn Twelve
This is a one-roll bet that the shooter will roll a
12 on the next roll. If the next roll is a 12, the player
wins an exciting 30:1 on his or her bet. If any other
number is rolled, the bet is lost.
- Horn
Two
This is a one-roll bet that the shooter will roll a 2
on the next roll. If the next roll is a 2, the player
wins an exciting 30:1 on his or her bet. If any other
number is rolled, the bet is lost.
-
Horn Eleven
This is a one-roll bet that the shooter will roll an
11 (nicknamed "yo" to limit the confusion of yelling
"seven" and "eleven") on the next roll. If the next
roll is an 11, the player wins a 15:1 on his or her
bet. If any other number is rolled, the bet is lost.
-
Horn Three
This is a one-roll bet that the shooter will roll a
3 on the next roll. If the next roll is a 3, the player
wins 15:1 on his or her bet. If any other number is
rolled, the bet is lost.
-
Hard Ways
When the shooter rolls and both dice turn up with the
same number, it's called a hard way. Rolls of 2 and
12 are not considered hard ways because either total
can only be rolled by one combination (two ones or two
sixes). In the case of other hard way bets, the total
can be rolled by other combinations of the dice.
For example, a hard way 10 (or hard 10) means two 5's were rolled on the
dice for a total of 10. However, a 10 can also be
achieved by a 6 and 4.
- Hard
4
When the player bets a hard 4, he or she is hoping for
a 2 to come up on both dice before any other 4 combination
or a 7 turns up. If the shooter rolls a 1 and 3, or a
7, the bet is lost. The payout for a hard 4 is 7:1.
-
Hard 10
When the player bets a hard 10, he or she is hoping
for a 5 to come up on both dice before any other 10
combination or a 7 turns up. If the shooter rolls a
6 and 4, the bet is lost. The payout for a hard 10 is
7:1.
- Hard
6
When the player bets a hard 6, he or she is hoping for
a 3 to come up on both dice before any other 6 combination
or a 7 turns up. If the shooter rolls a 1 and 5, 2 and
4, or a 7, the bet is lost. The payout for a hard 6 is
9:1.
-
Hard 8
When the player bets a hard 8, he or she is hoping for
a 4 to come up on both dice before any other 8 combination
or a 7 turns up. If the shooter rolls a 2 and 6, 3 and
5, or a 7, the bet is lost. The payout for a hard 8
is 9:1.
TOP
Payouts
The
payout in craps often varies depending on what point has
been established or what total the player is trying to
roll. The table below lists all the payouts available
in craps. In some cases, the payout lists
the numbers for which this payout applies.
CRAPS PAYOUTS |
|
| Pass Line |
1:1 |
| Pass Line Odds - 4&10 |
2:1 |
| Pass Line Odds - 5&9 |
3:2 |
| Pass Line Odds - 6&8 |
6:5 |
| Don't Pass |
1:1 |
| Don't Pass Odds - 4&10 |
1:2 |
| Don't Pass Odds - 5&9 |
2:3 |
| Don't Pass Odds - 6&8 |
5:6 |
|
CRAPS PAYOUTS |
|
| Come |
1:1 |
| Come Odds - 4&10 |
2:1 |
| Come Odds - 5&9 |
3:2 |
| Come Odds - 6&8 |
6:5 |
| Don't Come |
1:1 |
| Don't Come Odds - 4&10 |
1:2 |
| Don't Come Odds - 5&9 |
2:3 |
| Don't Come Odds - 6&8 |
5:6 |
| Place - 4&10 |
9:8 |
| Place - 5&9 |
7:5 |
| Place - 6&8 |
7:6 |
| Don't Place - 4&10 |
5:9 |
| Don't Place - 5&9 |
5:7 |
| Don't Place - 6&8 |
6:7 |
|
CRAPS PAYOUTS |
|
| Buy - 4&10 |
2:1 |
| Buy - 5&9 |
3:2 |
| Buy - 6&8 |
6:5 |
| Lay - 4&10 |
1:2 |
| Lay - 5&9 |
2:3 |
| Lay 6&8 |
5:6 |
| Big 6 / Big 8 |
1:1 |
| Field - 3,4,9,10,11 |
1:1 |
| Field - 2,12 |
2:1 |
| Any Seven |
4:1 |
| Any Craps |
7:1 |
| Horn Twelve |
30:1 |
| Horn Two |
30:1 |
| Horn Eleven |
15:1 |
| Horn Three |
15:1 |
| Hard 4 |
7:1 |
| Hard 6 |
9:1 |
| Hard 8 |
9:1 |
| Hard 10 |
7:1 |
|
For
example, "Pass Line Odds - 4 and 10" is the payout for
a successful odds bet on the Pass Line when the point
is 4 or 10. "Come Odds - 6 and 8" is the payout for a
successful odds bet on a Come in the 6 or 8 position.
TOP
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